Regulation is a skill. Bloom helps your whole school build it.

One app every class can use. Children learn real regulation tools through stories and games they want to come back to, and every small practice builds self-confidence and resilience.

The child was never taught what to do with the pressure. And the moment it erupts is the one moment they can't learn it.

Behaviour is the last thing to happen, not the first.

A child and Fox sitting on the tip of an iceberg. Most of it is under the water.
What people see

Shouting, hitting, lost focus. So that's what gets the response: the warning, the consequence, the reasoning. All of it aimed at the part of the brain that has just gone offline.

What's really going on

Pressure that has been building all day: a body in fight or flight, poor sleep, an empty stomach, big feelings with nowhere to go. A small thing sets it off. It isn't a choice. It's pressure leaving the only way it can.

So the teaching can't happen in the moment. It has to happen before: in calm time, as a skill, practised until it's already there when the lid goes.

How regulation becomes automatic

Children learn a skill, practise it until it's a habit, and use tools they actually enjoy.

1 · The skill

It starts as story time

Regulation is taught like any other skill: in advance, wrapped in a story, in calm time. When learning feels like story time, it lands and it sticks.

Mondays

Monday, one ten-minute Adventure on the whiteboard. The class meets the week's tool inside a story, long before anyone needs it.

Balloon Breathing 1 2 3 2 min 2 · The habit

Practised until it's automatic

A skill only holds under pressure once it's a habit. Little and often is how it sticks: two minutes a day, every day.

Daily

One two-minute activity card each morning, done together. The same practice all week, so by Friday nobody has to think about it.

3 · The tool

Fun enough to happen every day

The tools are games: playful, story-led, and fun enough that children ask to practise.

When it's needed

And when a child needs one for real, it's already theirs: pick up a tablet, play something calming, settle. No adult required.

You don't have to teach this. Fox does.

There's no training course, no planning, no new curriculum. The Adventures do the teaching, the tools do the practice, and you press play.

Daily practice

Finger Breathing

Regulate
MTWTF
+100 🌼
Week 2The Day the Wind Stoppedw/c 2 Nov
Adventure ✓
Mon
▶
Tue
3
🌼
Today
Wednesday
Today’s Daily Practice
🦊 “Flowers & Windmills”
🌸
Done for today!
undo
Thu
5
🌱still growing
Fri
6
🌱still growing
1,200 flowers
2,000
+100 🌼
Enter your class code Let's go
Week 1 in Bloom: Monday's Adventure is done, Wednesday shows today's daily practice, My Mindful Body, with a We did it today button.
  • No pupil accounts
  • One class code, nothing to install
  • Works on your whiteboard and iPads

What a regulated class looks like

Regulated children learn. It shows up in the room fast.

Transitions

The tool was practised in calm time, so it's already there when the routine changes.

Lining up, coming in from break and moving between lessons happen once, without the fight.

Incidents

Pressure gets let out little and often, before it needs to erupt.

Fewer lids come off. The adult stays regulated too, because the plan started before the moment.

Return to learning

A child with a tool of their own can settle without an adult managing it.

Minutes to come back, not the rest of the afternoon.

Attention

A body that isn't braced for threat has focus to spare.

Attention that holds through the lesson, freed up from managing a threat that isn't there.

Small wins, repeated, are what resilience is made of

Each time a child notices what they need, chooses what to do next and overcomes challenges, they build confidence.

A child and Fox watering a seedling on a small island. Beneath the water, the island goes down much deeper than it looks.
Confidence

I know what helps

Independence

I can do this myself

Resilience

I can handle difficult things

Some of the settings already running Bloom in Scotland

  • Cardenden Primary
  • Denend Primary
  • Dargavel ELCC
  • Devonview Family Learning Centre
  • Williamston
  • Croftfoot Primary
  • St John the Baptist
  • St Eunan's
  • Chirnsyde Primary
  • Bowhouse
  • Hamilton Nursery
  • Notre Dame
  • Letham Primary
  • St Bride's
  • Beanstalk Nurture Centre
  • Culter Primary School
  • St Mary's
  • St Patrick's

The people behind Bloom

Bloom is built by a wellbeing educator and a game maker, and shaped with the schools that use it.

Louise McDonough

Louise McDonough

co-founder / wellbeing

Louise is the founder of Do-Be and brings over 20 years' experience developing education and self-regulation programmes across public sector and school settings. She has worked with more than 4,000 schools in the UK and internationally, creating practical, engaging resources that support emotional wellbeing, resilience and positive behaviour change.

Krish Shrikumar

Krish Shrikumar

co-founder / game design

Krish is a trailblazer in transformational gaming, creating video games that have helped hundreds of thousands of players improve their mental well-being through play. Recognised as an Epic Games MegaGrant recipient and BAFTA-nominated filmmaker, he continues to innovate at the intersection of well-being and technology.

Andrew Hall

Andrew Hall

Advisor

Andrew Hall is the ex founder of SumDog, the educational game used by millions of children across UK schools. Having built SumDog from Scotland into an internationally recognised educational platform, Andrew advises Bloom on product design and business strategy.

Bring Bloom to your school

We're inviting a small number of schools and nurseries to become founding partners.

  • Early access
  • Direct support from us
  • A say in what we build next
  • A reduced rate that stays for as long as you stay

Founding places are limited

Pick a plan, tell us about your school, and we'll take it from there. Or book a call first.

Enroll your school Talk to us first
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